GTA 6 Rumors: Release Date, “Trailer” Leak, Location, Characters, Everything We Know!

Much of the gaming world is anxiously waiting for GTA 6 news, especially confirmation from Rockstar about what’s actually true and what will actually be in the next installment of their hit franchise.

Rockstar has “officially announced” GTA 6 was in the works, but I think most people probably already expected that. GTA 5 was released in 2013 (the first time it was released), so it’s been almost a decade since a new Grand Theft Auto has come out. However, we are probably getting closer to the time period when rumors start becoming more accurate. Yes, we always have to take rumors with a grain of salt, but the internet has a pretty good history with EVENTUALLY getting the information right.

An industry insider, named Tom Henderson, has speculated that the game will probably be released between 2024 and 2025. Since we’ve barely heard much official news about the game from Rockstar, I’m thinking a 2025 release date seems most likely. If an official trailer drops before the end of 2022, though, GTA might actually release by the holiday season of 2024.

Either way, that puts us somewhere near the beginning of prime rumor-gathering season. 

Speaking of game trailers, there was at least one bogus “leak” so far. This Twitter account claims that someone sent them a video of the GTA 6 trailer on Rockstar’s official YouTube account. But alas, Rockstar realized their mistake and removed the trailer before it was too late! Sure, bud. Some have pointed to the fact that the ESRB wouldn’t have been able to rate a game that’s still in development. That’s true, but I have to point out the idiocy of someone trying to break news by showing the absolute worst part of the alleged GTA 6 trailer. Seriously, who would show the rating instead of the gameplay? Why take a pic when you could record the entire trailer on your phone? Hell, why not just send a link to the video? The answer… It’s an obvious fake. There was never a link to any GTA 6 trailer to send. Myth busted.

Other rumors seem to have a bit more credibility. For example, people keep referencing a picture of a house with the palm trees out front. This one:

So what’s the big deal? It’s a house with some palm trees. Yes, exactly! That’s a clue to the possible location of GTA 6. Grand Theft Auto: Vice City took place in the 1980s, in the GTA equivalent of Miami, Florida. GTA 6 might not take place in the 1980s, but there’s a significant possibility that players could be back in Vice City for this next installment.

But why is the house significant? Why are people saying it’s a clue in the first place?

Because it’s a new addition to the GTA: San Andreas remake!

Rockstar has been known to hide clues and Easter eggs throughout their games in the past, so we can probably assume that it’s something they’ll continue doing. They’re a company with relatively intelligent staff who seem to understand how gamers think (most of the time). They knew the GTA Remakes would be scrutinized and studied by GTA fans, so they knew fans would start asking questions about this mysterious house.

GTA 6 is also rumored to have multiple playable characters. This should be a no-brainer. GTA fans loved being able to switch between three unique characters in GTA 5, so it makes sense Rockstar would keep this feature for GTA 6. I’ve heard different information about the specifics of the multiple playable characters, though, and I don’t trust the credibility of those specifics enough at this point. I’ve heard that we might have two playable characters, a brother and a sister who are kind of like opposing forces, perhaps even a good vs bad dynamic. I’ve also heard that we’ll get three unique characters again, basically the same thing as what we got with GTA 5, except different people. Again, the specifics are more speculative than the overall claim that Rockstar would want to use the popular mechanic of multiple playable characters again.

One last rumor I’d like to mention is the rumor that says GTA 6 will incorporate Bitcoin into their game in some way. To me, this seems like a strange feature to add, but perhaps Rockstar is willing to push the addictive nature of speculative “investments” on their player base. What?? Rockstar would be willing to manipulate their customers?? Shocking, I know!

Look, I love the Grand Theft Auto franchise. Love it. But anybody who denies the huge profit Rockstar has made through micro-transactions hasn’t been paying attention. There’s a reason they could afford to sit on the success of their most popular game for a decade; it was consistently raking in tons and tons of money.

They didn’t have to rush to make another game. They didn’t have to make additional single-player DLC. They struck gold by taking advantage of new marketing strategies within gaming. They’ve been milking their base. Love them or hate them, they’re a business, they want to make money, and they figured out how to do it. I’m not sure how Rockstar could implement actual Bitcoin transactions in GTA 6, but I don’t think it’s impossible. The worlds of Crypto and NFTs constantly make headlines, many of them not very good, especially now, considering the crypto market seems to be spiraling downward at a breakneck speed. Crypto and NFTs don’t have to be successful for Rockstar to benefit from them, they just have to stay trendy long enough for Rockstar to cash in. If there’s any rumors we can bank on, it’s that gaming companies will find a way to get theirs, and we might be left holding the bag. I’m interested to see how technology and gaming continue to mix worlds, but I hope it doesn’t continue down the path of psychological manipulation and greed (oh, what a naive young man I still am).

What do you think? Are any of these rumors true? Is it still too early to tell? Am I a millennial boomer who doesn’t understand Stonks, HODL, and going to the moon? Will Dogecoin make a comeback, because he’s such a good boy? Will Seth Green ever get his NFT apes back?

Let me hear from you! You can find me on Twitter @JDtheWriter1. Happy 4th of July! May the force be with you!

Grand Theft Auto 6: Rumors I’m starting!

This week has been pretty serious so far, and that doesn’t capture the entire spirit of this gaming blog. Sure, I love talking about gaming memories and, doing video game reviews, talking about first impressions, etc., but every now and then I feel the need to blow off a little steam. Today, I’m going to blow off a little steam by talking about Grand Theft Auto 6!

Anybody who’s on Twitter knows that there are plenty of GTA 6 rumors going around. It’s been that way for a couple years now, and it will probably be that way all the way up until GTA 6 finally releases (which, according to Twitter, will be when “me an da boys” are old men with gray hair).

I’ve seen plenty of GTA 6 rumors, but I don’t think of rumors as a spectator’s sport. Hell, it’s not a sport at all! It’s more like art! It requires finesse, style, and a healthy dose of bull****. So, because the world loves lists, here’s the top 5 rumors I’m starting about GTA 6:

  1. The 3-character system of Grand Theft Auto 5 was so popular that GTA 6 is also going to make use of that system. You’ll get to switch between all the main characters, their closest relatives, and their pets. Rockstar teased this feature when they let us see the world of San Andreas through Chop’s eyes.
  2. Rockstar likes to use different decades and locations to define their entries into the Grand Theft Auto franchise. When CD Projekt Red was going through their Cyberpunk 2077 disaster, Rockstar decided to rub their noses in it by setting GTA 6 in the year 2077. Rockstar’s GTA 6 will be Cyberpunk 2077, except better and more fun.
  3. GTA 6 will let players build and custimize their own houses. Most GTA players will inevitably put their players into rooms and then delete the doors to watch their players starve to death. Maxis will cross their arms and say, “hey, they can’t do that, can they?” But yes, Rockstar will do that, because Maxis is run by a bunch of nerds and Rockstar likes being the badboy of game developers.
  4. RPG mechanics will be introduced. Fans of Elder Scrolls will abuse these mechanics to jump across the city and create game-breaking magic spells.
  5. Because the complete choas and ridiculousness of GTA Online made Rockstar stupid rich, they’ll use the same formula for GTA 6. The game will be a complete mess, and the abuse of microtransactions will make it a terrible experience. Many people will complain, but everyone will play.

Let’s check back here again in a few years, whenever the game comes out, and we can see if I got anything right!

Until then, follow me on Twitter @JDtheWriter1.

Grand Theft Auto IV: Huge Fan / Discovering My Old Save File (Added to “Currently Playing”)

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I have to apologize for ever getting rid of Grand Theft Auto IV. I bought it five years ago, played for five minutes, and never played again… until a few days ago (or weeks, depending on when I schedule this post). I can say these things with more than just speculation, because when I put the game into my Xbox 360, it started from my save old file… from 2010. My play time was just over 5 minutes. What the fuck was I thinking?

Oh yea, this game is way too beautiful and amazing for ME to play? Improved driving mechanics from San Andreas? Psh, who needs THOSE! Great character designs, interesting surroundings, a living environment with events that occur even without my interaction? Nah, I’ll just trade it in, and buy something else.

To be fair, I know I played the game more than 5 minutes. I didn’t save, because there wouldn’t have been any reason to save. The only reason I played Grand Theft Auto games back then was to crash cars and raise hell. Without the obvious jump setups, like in Vice City, the world of GTA IV seemed bland and boring. Boy, was I wrong! Just because the Grand Theft Auto series decided to grow up, does NOT make it a boring game.

I think that I needed a game like Grand Theft Auto V, a game that was undeniably a gift from the video game gods – oh yea, prove that they DON’T exist – to make me appreciate how great a Grand Theft Auto game could be. GTA V, in typical sequel progression, improved upon the formula from the previous game. The bright colors, three protagonists, and blatant mockery of modern-day culture was enough to make me want to put all my other games aside. Where I was once a goofy dumb-ass who didn’t know how to play a Grand Theft Auto game all the way through to save my life, I’m now a goofy dumb-ass who can. BIG DIFFERENCE!

My point is, this time while I was playing GTA IV, I knew what I was doing. When I first started playing the first time, way back in 2010, I was pissed that I had to use the right trigger to accelerate. How stupid was that?! I wasn’t used to it. After playing a few actual racing games after my first GTA IV experience, I learned how much better it is to be able to control the speed of my car! That should have been obvious, but I was more familiar with the X-you go, no X-you DON’T go button setup of the pre-Xbox 360 days. Hell, throw in a square button, and you might even STOP! Could you imagine driving like that in real life? Maybe some of you DO drive like that. Comment below if it’s all or nothing when you’re behind the wheel. Make sure to leave your city and state, and an address for the cops to stake you out, for public safety reasons.

With my genuinely surprised reaction to playing this game after five years, I’m choosing to add THIS game to my list of “Currently Playing.” For anyone who’s trying to keep track, that list now looks like this:

Final Fantasy III

Life is Strange (just 1 episode to go)

Kingdom Hearts

Grand Theft Auto IV

Thanks for playing reading! Remember to follow my blog, and comment below. I always enjoy discussions.

My PERSONAL Top 10 GREATEST Things About Grand Theft Auto V

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Finishing off my dedicated week to the game Grand Theft Auto V, I want to share the top 10 things I really love about the game. I invite you to share your personal top 10 in the comments below, or leave a link to one of your own posts! Thanks for reading, and I hope you enjoy my list.

10. Movies

You want to go see a movie? Put Grand Theft Auto V into your console, and take a drive to the movie theater. You might get to watch that weird movie that doesn’t make any sense, Capolavoro. Maybe you like dystopian science fiction movies with a robot in the leading role, like The Loneliest Robot in Great Britain. And of course, you have to check out the film Michael helped produce, Meltdown. Each of these movies are about ten minutes long, and are entertaining in their own, unique ways.

9. Golf and tennis

I don’t want to hate on any other game, but Grand Theft Auto V would make buying a golf or tennis game seem pointless for me. I can play them on GTA V, and they’re actually good. The mechanics are easy to understand, there’s fun dialogue, and when I’m finished playing I can steal cars, rob stores, and get back to my general life of crime. I’ve played games that were supposed to be fully devoted to ONLY being a golf game or ONLY a tennis game that don’t live up to the standards set in GTA V.

8. The water

Maybe when I’m done playing sports with one of the other characters, I’ll go for a swim. It’s hard to believe that Rockstar put in the effort to create underwater environments, especially when you consider how big the world above sea level is. I’m glad they decided to do this, because watching the main characters drown because they couldn’t swim was always a disappointing way to die. This is a little off topic, but John Marston and his horses not being able to swim was one of my biggest complaints about Red Dead Redemption, as well as previous GTA games. I understood why it was complicated for developers to incorporate, but it was always disappointing. Now we know that underwater environments are not only possible, but that they can be done well.

7. Radio: Different genres, mock talk shows, adds to realism

The radio has always been a big part of the Grand Theft Auto franchise, at least sense GTA III. I think my favorite track-lists come from Vice City, but the radio in GTA V still has a lot of great music to listen to, as well as talk radio. There are different genres of music for people to listen to, so you should always be able to find something acceptable. Also, the stations change when the player drives in and out of Blaine County, adding another touch of realism. And when the news comes on, sometimes the reporters will be talking about events that have occurred in the game. It’s fun, and it lets players know how the rest of the world is responding to their actions.

6. Satire

This game pokes fun at EVERYTHING. Facebook isn’t safe. Yoga isn’t safe. Even gaming isn’t safe. I love that this game takes place in the modern decade, and from three different perspectives, because it’s great to see the world we live in through other peoples’ eyes. I wonder how our culture might look to someone who’s completely unfamiliar with it. Does it seem as ridiculous as the culture portrayed in GTA V? All the way from the middle-finger mouse pointer depicted in GTA V’s web pages, all the way up to the thrill seeker who rides ATVs out of airplanes just for the rush, Grand Theft Auto V is packed with satire for anyone who might be self-aware enough to realize it. Then again, maybe you’re a batshit crazy as the game says you are.

5. The races

I didn’t buy a racing game, and I wasn’t expecting a racing game. However, I can race cars, jet skis, bicycles, and I can even compete in triathlons. Okay, so maybe mashing the A button for some of these races don’t make the best possible gaming experience, but they’re there if I want them. I don’t usually buy racing games, but I have in the past, and I enjoy a good race every now and then. In GTA V, I can have them if I want them, and they’re based within the world my characters are living in, which adds new depth to the races.

4. The Cars, Trucks, and Bikes.

One thing I noticed when I first started playing Grand Theft Auto V, is that the cars seem to respond better to my controls than in previous Grand Theft Auto games. Each car feels unique, and I had a great time… acquiring vehicles that looked like they’d be fun to drive. Due to my curiosity, I ditched a fast car to try out a pickup truck right before a chase mission. It took several retries, but I eventually caught up with my target. My favorite car is the Dominator, which seems to be influence by the real-world Ford Mustang. I like to ride motorcycles when I want to get somewhere in a hurry and Franklin’s green Bagger is my favorite 2-wheeled ride.

3. All the Other Vehicles

I thought about including Vehicles under one category, but they deserve more than one. Cars, trucks, and bikes only scratch the surface when it comes to the vehicles of Grand Theft Auto V. Players can fly planes, ride boats, helicopters, ATVs, buses, bicycles, a blimp, etc. If you see it moving, you can probably steal it, and tour the city on it! And there are multiple versions of many of these. For example, you aren’t able to just fly a plane; you can fly small bi-planes, private jets, jumbo jets, or fighter jets. There are PLENTY of vehicle options in this game, and I still haven’t tried them all.

2. Three Main Characters

In previous GTA games, we were given a single character to control. One game, one personality. In GTA V, we get THREE main characters, each with their own style and personality. They like different music, prefer different kinds of vehicles, and each of them have their own special talents. Because the story is constantly switching focus from one character to another, players never get stuck playing as the same person.

1. The World

It would almost be impossible not to notice the terrific world that Rockstar developers created. The city of San Andreas is buzzing with activity, and the attention to detail is astounding. If you have any doubts, walk down the sidewalk, instead of driving. You will notice things that are easy to miss when driving. You can leave the city, and travel north to Blaine County, and it actually feels like a different place. The world is huge, but it’s full of landmarks and places that look like they really exist and fit into the context of the world that’s been created. If there’s a single reason to keep playing after finishing the game, it’s to continue exploring the massive world.

Grand Theft Auto V, Character Analysis: Trevor

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My third and final character analysis for Grand Theft Auto V belongs to Trevor. There could be serious psychological consequences for anyone who tries to explain Trevor’s thought processes, but I’m willing to give it a shot. I think it’s safe to say that Trevor represents the player’s need to cause chaos. The Grand Theft Auto series is best known for the mayhem the main characters inflict. With every new installment, people are ready to point out how out of control the video game industry has become.

*A game that glorifies theft, violence against police, and mass violence.

*It depicts a sex scene when using the “hot coffee” mod.

*The new first-person view in GTA V shows acts of prostitution, up close and personal.

Grand Theft Auto found its success by giving players the opportunity to create havoc in real-world settings. None of the non-playable characters are safe; not women; not grandpa; and especially not cops. You can steal a car, run over every pedestrian on the way to the police department, and partake in mass murder for no other reason that your own, sadistic gratification. Just make sure to hide until the blinking stars go away, and all is well.

Trevor is the GTA V character that harnesses that basic, animalistic urge to lose control. Like Michael, Trevor primary motivation IS NOT money. Both characters recognize a part of themselves that wants back in “the game,” but their desires seem to be based on completely different reasons. Michael sees “the game” as a challenge. Trevor sees “the game” as an outlet to cause chaos.

My favorite part about Trevor’s character, and there are many, is his loyalty. Any good traits that Trevor displays stand in stark contrast against all the other crazy shit he does, making them shine brighter than they would have otherwise. Trevor kills because of headaches, so it’s nice to know he has a group of friends who he respects and responds to in less-than-lethal ways, even when being criticized by them. If Michael had been any other man, and not one of Trevor’s long-time friends, Trevor would have killed him several times over throughout the course of the game. Trevor’s loyalty to Michael is what saves Michael from Trevor. However, it was Trevor’s loyalty to their mutual friend that almost caused him to kill Michael when Trevor found out that Michael had used the man’s dead body to fake his own death.

One of my favorite scenes in the game involves Trevor displaying his loyalty to Franklin when he helps him and Lamar during their drug deal on Grave Street. As I mentioned in my first character analysis about Franklin, Franklin learns to trust Trevor, someone who he thought was completely insane. That mission was a highlight for me, and the relationship between Trevor and Franklin, as well as Lamar, is the reason why. It resulted in character development for all characters involved, and it didn’t even require a lot of talking.

To wrap up my character analyses of the three main characters from Grand Theft Auto V, I want to reiterate that each one of them plays an important role in the player’s experience.

Franklin depicts the player’s desire to progress.

Michael depicts the player’s desire for continued challenge.

Trevor represents the player’s desire to cause chaos.

See something I missed, or have something to add to the analysis of a specific Grand Theft Auto V character? Maybe you want to share your favorite moments or character traits, or tell me why you disagree with me. Leave a comment below, and remember to visit my blog again, tomorrow, for the Top 10 Things I Love About GTA V!

Grand Theft Auto V, Character Analysis: Michael

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The second Grand Theft Auto V main character I’m analyzing (have to be careful with the spelling of THAT word) is Michael. In my opinion, Michael represents the characters who’ve finished their journeys in previous GTA games. He’s rich, lives in a big house, has an attractive wife… he’s achieved the dream. However, we quickly realize that Michael isn’t happy with his success. He’s missing something in his life. Could it be the thrill of… the game?

Within the world of GTA V, Michael wants to feel the glory of his criminal past, despite being much older and out of shape. As a character, I think he represents the desire of players to KEEP PLAYING. You might think that’s a bit of a stretch, but I don’t think so. As I pointed out in Franklin’s analysis, Franklin represents our desire to start from scratch, get better, and acquire success. Likewise, Michael represents our desire to play, long after the credits have rolled on our story. Trevor, undoubtedly, represents our desire to cause chaos within the games (spoiler alert for tomorrow??). Put the three characters together, and you get the ultimate Grand Theft Auto Fan.

What I like most about Michael, is how soft his character is, compared to how the story claims he once was. This is really just a concept that’s enforced throughout gameplay. Micheal will say things like, “I’m not as young as I used to be,” or someone else calling him “out of shape.” I wish I could pinpoint some actual quotes, but the game has so much dialogue that it would take forever to find exactly what I’m looking for. The point is, Michael isn’t the man he used to be. Compared to the antiheroes of previous GTA games, we can assume that Micheal isn’t as menacing as he could be. He likes sitting next to the pool, playing tennis, doing yoga… I bet the younger Michael would have beat the crap out of older Michael on principal alone.

I guess the more important question is “WHY is this something I, or anyone else, should like about this character?” It’s different, and it’s interesting. Instead of being an underdog starting from the bottom, like Franklin, Michael is an underdog who’s starting over from the top. His youth is gone, and he’s been spoiled by his own success. Even though he found success in a previous story, he longs for another adventure, “The Big One!” Meanwhile, we get a unique story from the point-of-view of a GTA personality who has to deal with a lazy son, a promiscuous daughter, and a complicated marriage, all while handling issues from his past, and securing his future.

My favorite scenes involving Michael are the ones he shares with his son. It’s hilarious to think that Michael’s hardcore criminal past eventually led to him having a son who wants to lay around his bedroom, get high, and play “those damn games.” Michael and his son seem to have an underlying affection for each other, but they just can’t get on the same page long enough to develop a more meaningful relationship. Michael has memories of the life he USED to lead, but his son thinks he’s just as lazy as he is. Michael’s son, as well as his daughter, seem caught up in whatever is trendy, giving the game developers plenty of opportunities to satirize American culture, and we get to view it from the eyes of someone who just doesn’t understand America’s youth.

Grand Theft Auto V: Still Playing

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It’s been a while since I beat Grand Theft Auto V (months!), but every now and then I still like to load my saved file, and ride around the city of San Andreas.

I know that most people who still play this game are probably looking for collectibles, or causing tons of chaos, but I just like to see the sites. The game world is beautiful, with realistic day/night cycles, weather, and I still seem to find places I’ve never been before – or didn’t notice while I was speeding along during my play-through.

I finished a mission involving Trevor’s mom, and I completed a mission given to me by one of the businesses I bought with Michael, but now the world seems uneventful. PLEASE DON’T KILL ME for saying that. The world is still ACTIVE, but the events that kept pushing the game forward are gone, now. That’s just the natural progression of the game, I know, but I miss it. I hope they come out with some great DLC for single players.

I’m dedicating this entire week to Grand Theft Auto V posts. For this post, I thought I’d talk about a couple of the things I’ve done post-game. For Tuesday, Wednesday, and Thursday, I’m doing character analyses of the three main protagonists, and will talk about how each one of them represent common traits found in fans of the franchise. On Friday, I’m posting my top 10 favorite things about the game.

One interesting thing (at least, I think it’s interesting), is I jumped on a jet ski, and tried to leave the city. I’m sure many of you have tried this in other games, as well. It’s just a curious attempt to find the boundaries of the game. I guess some people would call it game-breaking, because it ruins the illusion that the world is open and expansive. Long story short, it doesn’t work with Grand Theft Auto V. In the most realistic FAIL a game has ever dished out to me, my jet ski ran out of gas, sank, and a shark ate me. TAKE THAT, ME!

I chose Michael as a character, and went drinking with Trevor. I watched a really strange foreign film in the movie theater. I played tennis with Amanda. I honked my horn a few too many times at a parked police car sitting on the side of the road, and it ended with my death. I followed some pedestrians around until they started getting freaked out. I took a long, boring tour of the city.

You know, I’m starting to feel a bit like Michael at the beginning of this game; as beautiful as the world is, the thrill of the game is gone. I need a new adventure. Lucky for me, I recently picked up a copy of GTA IV (as mentioned in my last post).

Remember to follow my blog for more details about the games I play on the road to completing my goal of beating 50 games before getting a current gen console. Check back tomorrow as I start my week-long dedication to the great game, Grand Theft Auto V, staring with my character analysis of Franklin!

Grand Theft Auto V Ending(s) Discussion (Spoilers)

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I’ve already posted a spoiler-free blog about beating Grand Theft Auto V, but this one is going to be spoiler heavy. You’ve been warned.

I want to talk about the three different endings that are possible. Near the end of the game, Franklin is confronted my one of the biggest assholes of the game, and is faced with a tough decision: should he kill Micheal, Trevor, or does Franklin have a death-wish? I chose death-wish, because I wasn’t about to turn my back on either of my allies.

Micheal had used the death of one of his partners to stage his own death, leading to a life of wealth, relaxation, and freedom (and also a stressful family situation, and boredom, but that’s a different issue). My point is, if you take a cynical point-of-view, maybe Micheal does deserve to die. He was willing to disappear, allowing his partners to believe he’d been killed and buried. It took half of the game for Trevor to realize his old partner (I forget the guys name) wasn’t really in prison, and he was pissed when he found out Micheal had used the guy’s death to earn his own freedom. Meanwhile, Trevor lived in a trailer in Blaine Country… Micheal was kind of a dick.

Trevor… is special. He’s a sociopath. We see Trevor’s toxic personality rear its ugly head several times throughout the game, and his acts of violence are often depicted in the most casual of ways. Want to live in the strip club? Okay, just walk in to the owner’s office, and when you come out you’ve magically took the place over. Hmm, wonder what happened to the other guy? Or what about Floyd’s cousin, Wade, and Wade’s fiance, Debra? Don’t forget about what Trevor did to them. He didn’t like them, and he didn’t want to listen to their (perfectly reasonable) drama, so he massacred them in their own home. Nice, Trevor! Real nice! Hell, Wade had a good-paying job at a construction site, and Debra was a lawyer. Yea, they had their problems, but nothing worth a thoughtless butchering. Then there was the infamous torture scene where Trevor performs some of the most graphic acts of violence ever to be programmed into a GTA game, and he does it with a smile and an okie dokey attitude. Even Trevor doesn’t seem to like Trevor during many scenes of the game, so maybe he deserves to die!

Franklin doesn’t seem to have many character flaws, besides the fact he’s just as much a partner in crime as the other criminals in Grand Theft Auto V. He tries to be legit, but when that doesn’t work, he’ll do what he has to. He’s young, and hasn’t been around long enough to be as damaged as the other two antiheroes, and that’s probably why he gets to make the big decision about who lives and dies at the end.

As I said before, I chose death-wish for Franklin. It seemed to be the option that said “fuck you!” to the idea of killing Micheal or Trevor, and that’s what my state-of-mind was. Kill Micheal? Nope. Kill Trevor? Still no. I wanted to keep all of my characters. I think that by choosing this option, it made the end of the game slightly harder… I mean, not really… It just took a little bit longer. I’m not sure why anyone would want to kill any of the players, though. Keeping all three of them was easy enough to do, and tying up the loose ends to make sure the characters stayed alive provided some additional entertainment.

That being said, I was curious about what the other two options would look like, so I went to YouTube. One thing that struck me as odd was how the other endings didn’t seem to fit well within the context of the overarching story. Imagine for a moment, that Grand Theft Auto V was a movie, and not a video game. Wouldn’t it seem like the three main characters would be in it, together? Any ending to a movie like that, in which any of the protagonists die – three men who had just been through a shit-ton of heists, police chases, shootouts, saving each others asses over and over again – would definitely be a piss-poor ending, unless it was a tragedy handed down by the hands of their common enemies.

If I had to complain about anything in this game, it would be the endings where Micheal and Trevor die. They don’t seem like natural conclusions to the story as a whole. Instead, they seem like choices for less fleshed-out versions of the story. Choosing death-wish brings the three characters together, putting their differences aside in order to take care of business one, final time. Choosing “Kill Micheal” or “Kill Trevor” just makes it feel like you’re giving in to your enemies (because you are), and cutting the story short. It feels like Rocky Balboa throwing a fight… out of place, and wrong. The only ending that seemed to fit, was the one where all the characters came out alive. That’s how I feel about it, and I’m RIGHT!

Besides, players get to continue the game after the main story-line ends, so killing one of the main characters would take away from the gameplay; approximately one third of the remaining missions, if all characters were given equal face time.

Anybody else feel like the alternate endings were out of place? I enjoyed watching them on YouTube, but that was just because they exist and I was curious about them. I think the game would have been just as good without them, though. Not every game has to have choices that dramatically change the story. With Grand Theft Auto V’s massive landscapes, crammed full of things to see and do, it could have easily passed on the alternate endings. However, I’m sure some people enjoyed being able to choose who lives and dies, so that’s just one more way Rockstar went above and beyond all expectations. I don’t usually rate games, but this one is definitely a 10 out of 10.

VOTE to change my GOAL! Grand Theft Auto Binge Adds Games to my Backlog!

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When I was shopping at Walmart, I saw Grand Theft Auto: Episodes from Liberty City for $15. Since I don’t own GTA IV, I thought I would try out these additional stories to see if it’s something I might like to get. Coincidentally, a friend of mine wanted to sell his copy of Vice City, so I gave him five bucks for it. So yup, bought three games that weren’t even on my wish list.

I think I know what some of you are probably thinking: Didn’t this dude start blogging with the intention of actually making his Gaming Backlog smaller, and not bigger? (and now some of you are thinking, intention is a funny-sounding word. Intention, intention, it doesn’t even sound like a real word. Besides, I think he means intent, not intention… Intent, intent. That sounds strange, too.)

The simple answer is yes 🙂

The more complicated, but so much more interesting answer, is that what I’m doing is an experiment in entertainment. I’ve been having tons of fun. Most of you readers aren’t aware that I haven’t always considered myself a gamer; maybe a part-timer, but that’s about it. Since I’ve been doing this, I’ve found a renewed interest in video games, and in writing. Besides, I never promised not to buy any more games for the consoles I already own.

The deal is, no new current generation consoles for me until I complete my goal of beating 35 games on the consoles I already own. I justify this goal by believing that I AM NOT DONE WITH THESE GAMES YET!!! The Xbone, PS4, and Wii U can wait until I am done. If I can’t beat a good amount of games for the consoles I already own, then maybe it’s time to get rid of them and get myself a nice DVD player instead.

That still leaves the issue of me continuing to grow my Gaming Backlog, though, and I’m going to give partial control to those of you who read my blog (thank you, by the way). Since I’ve continued to buy games (such as this recent GTA splurge), and plan on buying other games from my wish-list, it would also make since if the number of games I need to beat before buying a current gen console goes up as well.

I’m going to create a poll, and you will be given the opportunity to vote, to:

1: Drop the number of games to 25 (for those of you who pity/envy me)

2: Keep the number of games the same, at 35 (for all you conservative gamers who hate change)

3: Raise the number to 40 games

4: Raise the number to 50 games

It’s perfectly reasonable to assume that I might beat more than 35 games (current goal), anyway, regardless of having reached my goal. I might beat #35 and decide to play #36, too, without running out to buy whichever current generation console(s) I decide I want. However, if the majority of readers want me to keep playing until I’ve beaten 50 games, that’s what I’ll do. Leave your vote in the comment section below!

Thanks again!